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Build #10 - Added basic animations
March 16, 2019
by
hephaestus
Added some basic animations Added some timing changes, so enemies take a second or two to do their turn...
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Build #8 - Added another new enemy + New card
March 11, 2019
by
hephaestus
I've added the new REE card that applies poison I modular-ized the buff/debuff system to make it easier to introduce new cards I added a new enemy to the boss fight...
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Build #7 - Added New Enemy
March 08, 2019
by
hephaestus
I did some back-end work to support a larger variety of enemy abilities Added a new Enemy: RBTA It can buff itself, heal it's allies, or buff everyone's strength...
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Build #6 - Fixed 10 bugs + ui improvements
March 05, 2019
by
hephaestus
Added a UI element to highlight cards you can afford to play Fixed 10 bugs: 1) "starter" cards show up in card rewards 2) "curses" show up in card rewards 3) energy need to reset at the start of a new...
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Build #5 - Added multi room loading and card rewards
March 02, 2019
by
hephaestus
Add a map Added card rewards Nerfed the starting deck...
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Build #4 - Added Varying Enemy Actions with Intent Signals
February 27, 2019
by
hephaestus
Enemies will now choose from a set of possible actions. They can block, attack, buff themselves, or some combination of those. Added strength buffs...
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Build #2 - Discard pile into Deck cycling
February 24, 2019
by
hephaestus
Your hand is discarded at the end of each turn, and when your deck runs out of cards you shuffle your discard pile and turn it into your new deck, then continue drawing...
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